Mobile MOBA Combat State Transition Dataset

#state transition prediction #combat event reasoning #game state modeling #mobile MOBA game analysis #combat state prediction #game AI decision support
Records
5000
Size
0.2GB
Format
JSON
Provider
MOBIUSI INCMOBIUSI INC
Updated
v1.02026-11-04
AI Analysis & Value Prop

This dataset pairs synthetic text describing pre-combat states, skill or basic attack events, and rule conditions in mobile MOBA games with structured post-event state records. Its fields cover key attributes such as hero health, shields, damage types, control effects, and survival status, supporting the modeling of state changes across combat events. It is suitable for structured-output supervised fine-tuning, combat state prediction, rule reasoning, and game battle simulation.

Overview

Dataset Insights

Preview

Sample Examples

sample.json
{}

Schema

Technical Specifications

file_namestringFile name
event_typestringType of attack event, such as a skill or basic attack.
skill_namestringName of the skill used for the attack; set to Basic Attack for a basic attack.
damage_typestringCategory of damage dealt by the attack, such as physical, magical, or true damage.
target_namestringName of the hero affected by the skill or basic attack.
attacker_namestringName of the hero initiating the skill or basic attack.
damage_amountnumberDamage value determined for the attack from the event description and applicable rules.
rule_conditionstringGame rule, trigger condition, or damage modifier affecting this state transition.
post_target_alivebooleanWhether the target hero remains alive after the event is resolved.
pre_target_healthnumberTarget hero's current health before the event occurs.
pre_target_shieldnumberTarget hero's shield value available to absorb damage before the event occurs.
battle_descriptionstringSynthetic text input describing the pre-combat state, skill or basic attack event, and applicable rule conditions.
post_target_healthnumberTarget hero's remaining current health after applying the event and its rules.
post_target_shieldnumberTarget hero's remaining shield value after applying the event and its rules.
transition_summarystringBrief explanation of event-driven changes to health, shield, control effects, and survival status.
health_damage_takennumberAmount of damage that actually reduces the target's health during the event.
post_control_effectstringControl effect affecting the target after the event is resolved, or None if there is no control effect.
pre_target_max_healthnumberTarget hero's maximum health in this combat state record.
applied_control_effectstringControl effect applied to the target by the event, or None if no control effect is applied.
shield_absorbed_damagenumberAmount of damage absorbed by the target's shield during the event.

Trust

Compliance Statement

Authorization Type

Proprietary - Commercial AI Training License (No Redistribution)

Commercial Use

Requires exclusive subscription or authorization contract (monthly or per-invocation charging)

Privacy and Anonymization

No PII, no real company names, simulated scenarios follow industry standards

Compliance System

Compliant with China's Data Security Law / EU GDPR / supports enterprise data access logs

FAQ

Frequently Asked Questions

What combat information does the dataset contain?
Each sample includes a pre-combat state, attacker and target, a skill or basic attack event, damage and rule conditions, and the resulting health, shield, control effects, and survival status.
Which model tasks is this dataset suited for?
It can support structured-output supervised fine-tuning, prediction of target states from combat events, reasoning about rule-based damage effects, and models for game battle simulation or agents.
What are the dataset scale and sample format?
The data pairs synthetic text inputs with structured fields using string, numeric, and Boolean types. The sample count and specific file format are not stated here; refer to the product listing for the available specifications.
How can I access the data and verify its license?
Check the dataset product page or the provider's published channels for access options, available versions, and license terms. Download permissions, usage scope, and redistribution restrictions are subject to the applicable license.

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Cite this Work

@dataset{Mobiusi2026,
  title={Mobile MOBA Combat State Transition Dataset},
  author={MOBIUSI INC},
  year={2026},
  url={https://www.mobiusi.com/datasets/32fa5583af871b9da5c03b31927a0fe3?dataset_scene_id=17},
  urldate={2026-10-19},
  keywords={MOBA combat dataset,game state transition,combat state prediction,hero health modeling,shield damage calculation,control effect modeling,structured data generation,game SFT data},
  version={1.0}
}

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